WOW Gold was released in 2000 and is part of the WOW Hits series.
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because the mobs that give reasonable

forums or check out thottbot.com if you need a quick answer to a tough question. When the queues were bad at launch, I just let WoW sit in the taskbar while I checked out the latest forum topics. On a side note, you can quit the game immediately, instead of having to wait on the traditional 20-30 second timer, unless you're in combat. And not only is Azeroth an interesting place to explore, it's pretty easy to go about things under your own steam. You see, the usual MMO model is that you pretty much have to group up in order to continue at a reasonable pace, because the mobs that give reasonable experience start getting really tough, and eventually they're impossible to fight alone. This is not the case in World of Warcraft, although there are many "elite" quests where you really can't go alone. Still, you can spend most of your time just puttering around, beating on bad guys, getting cool loot, improving your trade skills, and trading at the auction house. It's actually a pretty pleasant way to while away some gaming hours. What's also cool is that each player gets a "hearthstone," for free, which allows them to bind themselves to a large town or city and teleport back there once every 60 minutes. I'm bound to Ironforge, where the Alliance auction house is. The underground train and the flight paths make it a quick trip back to anywhere on the continent--no more than ten minutes, unless you're heading out to the fringes. And the Mage can teleport to the capital cities under his own power starting at level 20, which can take as little as one weekend to reach, if you're serious about reaching that goal. At higher levels, he can even open portals to certain cities that his or her party members can use for a quick trip back home. Similarly, the Warlock can eventually summon a fellow player from anywhere in the world. Getting to where you need to be never takes a long time in WoW
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